AI Insights · Timothy · October 2021
Top 5 Cannabis Games in Germany Q3 2021: Performance Overview
Explore the performance of the top 5 cannabis games in Germany during Q3 2021, including trends in downloads, revenue, and active users.
In Q3 2021, the top 5 cannabis games in Germany demonstrated varying trends in downloads, revenue, and active users. Here’s a detailed look at the performance of these games:
Weed Inc: Idle Tycoon saw a mixed performance throughout the quarter. Weekly revenue peaked at approximately $5.9K in late July, followed by a decline to around $3.5K by the end of September. Weekly downloads reached their highest at 14.7K in early August but then decreased to roughly 8.9K by quarter's end. Active users peaked at 40.1K in early August and then dropped to 27.9K by the end of September.
Hempire - Weed Growing Game experienced fluctuations in its weekly revenue, which peaked at about $6.4K in mid-July and remained relatively stable around $5.9K towards the end of the quarter. Downloads varied significantly, with a high of 6.1K in mid-September and a low of 1.3K in mid-July. The game’s active users peaked at 15.5K in mid-September and ended the quarter at 10.2K.
Weed Factory Idle showed a gradual increase in weekly revenue, peaking at $275 in mid-July before stabilizing around $50-$100 for the rest of the quarter. Downloads saw a significant rise, reaching 2.2K in late August. Active users followed a similar trend, peaking at 4.7K in late August and then slightly declining to 3.7K by the end of September.
Bud Farm: Idle Tycoon Game had a notable revenue peak of approximately $8K in late July. The weekly downloads remained steady, fluctuating around the 1K mark throughout the quarter. Active users saw a slight increase, peaking at 2.1K in mid-September before stabilizing around 2K by the end of the quarter.
Weed Firm 2: Back To College maintained a steady revenue stream, peaking at $1K in late July and maintaining around $500-$800 for the rest of the quarter. Weekly downloads hovered between 300 and 500. Active users remained relatively stable, peaking at 1.6K in mid-July and ending the quarter at about 1.4K.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower.